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"Breton Slivka" wrote:
> hold up, I've got a solution.
>
> matrix
> <
Doh! It actually did the trick. Thank you. Although I had to turn off vista
buffer...
Funny thing about it is that I, of course, did consider using 'matrix', but
before trying it I had a look at Transform_Camera() in camera.cpp and
somehow decided that 'matrix' would do exactly what I'm doing with
'look_at', 'location' etc. myself. It turns out that I was wrong... It seems
like, when I'm trying to skew camera w/o matrix, 'right' and 'up' vectors
get altered to make them perpendicular to the <location-look_at> vector,
which I did not expect. That's... not quite consistent of POV, I would say.
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